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== Benefits == * Knights advance the fastest in melee skills. * Knights advance quickly in shielding, at the same rate as paladins and much faster than sorcerers and druids. * Largest carrying capacity. * Largest amount of hitpoints and fastest regeneration. * Can use Challenge to rescue their teammates. * Knights are melee fighters and as such, they don't need to run around shooting enemies with runes or ranged weapons, their gameplay tends to be a bit more relaxed. * The only supplies knights need on a hunt are potions, they have no need for runes or ammunition and because of that, and their huge carrying capacity, they are good at money-making. * At a higher level knights are good at dealing damage to multiple enemies at once; they are not as good at it as sorcerers and druids, but better than paladins. * Knights have access to more types of strong, defense-oriented equipment than other classes. * They're welcome in hunting teams because of their high defense and resistance against physical damage. Their primary role is to be the tank and the loot collector, they block the monsters' damage while others attack from a distance like [[Paladin|Paladins]] and [[Sorcerer|Sorcerers]] and the [[Druid|Druids]] using heal friend spells to help him to block monsters in a better way and for his huge carrying capacity to collect monsters' loot 'cause a higher levels knights rarelly runs out of capacity unlike other classes with less carrying capacity making knights an indispensable class for team hunts like Druids.
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