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== Benefits== * Paladins can often hunt certain [[Creatures|monsters]] at a lower level than other classes because of their high damage output and long range of attack * At lower levels Paladins are very cost-efficient due to the good "damage cost" to "damage output" ratio. * Paladins get the most value from elemental charms and can farm charm points relatively quickly. * Paladins benefit highly from Onslaught weapon upgrade, as they use two AoE attacks per turn (ammunition + rune or AoE spell) * Unlike [[Knight|knights]], who tend to have a different weapon for each hunting ground, paladins can do well using their strongest [[Distance Weapons|bow]] in every hunt. * Paladins have access to multiple pieces of gear granting Death protection. * Paladins advance very quickly in distance fighting, even faster than [[Knight|knights]] do in melee skills * Quick advancement in shielding (at the same rate as [[Knight|knights]]) * Access to a solid array of [[Spells|spells]] * The only class that can use holy damage [[Spells|spells]], effective against undead and demonic [[Creatures|creatures]] * The only class that can use [[Fluids|potions]] that restore health and mana simultaneously * More capacity than sorcerers and druids * More hitpoints and faster regeneration than [[Sorcerer|sorcerers]] and [[Druid|druids]] * More mana and faster regeneration than [[Knight|knights]] * Faster advancement in magic level than [[Knight|knights]]
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