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== Making Money == * Sell Runes. Druids can make large amounts of money as a Provider of nearly all kinds of runes, especially Icicle (Rune), if you have a premium account, and Avalanche (Rune) that high level mages use to hunt demons. You can make runes while standing around somewhere (manasit) but you can also use a melee weapon in a hunting ground wich you can easily slaughter and meanwhile making [[Runes|runes]], this way you wont lose your soul (unless you are too hight level for the [[Creatures|creatures]] you kill). * Offer an Eternal Winter or Wrath of Nature service. Since Druids have strong attack [[Spells|spells]], when you reach the level requirement for the Eternal Winter or Wrath of Nature spell, you will become very valuable on a large hunt or quest. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the [[Quests|quest]]. * Offer a healing service. Because of the low mana cost for the Heal Friend and Mass Healing spells (compared to Ultimate Healing Runes), you can go along with a Knight on a hunt and do nothing but heal them. You can charge a flat rate for the amount of time you spend with them, or you might even be able to get a portion of the loot from the hunt. You may also do this on a group hunt, using the Mass Healing spell to heal other players, as well as summoned creatures. * Summon creatures for others. You can charge a fee for summoning [[Creatures|creatures]] for a [[Paladin|paladin]] to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt. You can also summon a [[Monk|monk]] or a [[Ghoul|ghoul]] for [[Knight|knights]] and [[Paladin|paladins]] to train and charge an hourly fee (note you can only use this method in PvP and PvP-Enforced worlds because you cannot attack summons of players in Optional PvP worlds).
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