Ezequiels Solitude Quest: Difference between revisions

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{{InfoboxQuest
| title = Ezequiels Solitude
| image = EzequielsTowerEntrance.png
| caption = Teleport room to Ezequiels Solitude Quest
| location = Winter, North on a Mountain
| level = 200
| dangers = Demon Lords, Floating Skulls, Spirited Wraiths, Toxic Skeletons, Cursed Books, Torturer, Ezequiel
| reward = 4,000,000 Experience, 200 Magical dusts, 100 Grimhaven Tokens, Skull Backpack, Ezequiels Doll. Choose between Abyssal Flame Robe , Dread Knight's Cuirass , Divine Sentinel's Hauberk , Nightbloom Tunic
}}
==Legend==
==Legend==
The Old Wanderer shares tales of Ezequiel, highlighting his complex personality and the secluded life he leads in Winter beyond the Wall. Driven by a mysterious motive, your journey to find Ezequiel begins. Good luck!
The Old Wanderer shares tales of Ezequiel, highlighting his complex personality and the secluded life he leads in Winter beyond the Wall. Driven by a mysterious motive, your journey to find Ezequiel begins. Good luck!
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* 100 [[Grimhaven Token|Grimhaven Tokens]]
* 100 [[Grimhaven Token|Grimhaven Tokens]]
* Choose between: [[Abyssal Flame Robe|Abyssal Flame Robe]] , [[Dread Knight's Cuirass|Dread Knight's Cuirass]] , [[Divine Sentinel's Hauberk|Divine Sentinel's Hauberk]] , [[Nightbloom Tunic|Nightbloom Tunic]]
* Choose between: [[Abyssal Flame Robe|Abyssal Flame Robe]] , [[Dread Knight's Cuirass|Dread Knight's Cuirass]] , [[Divine Sentinel's Hauberk|Divine Sentinel's Hauberk]] , [[Nightbloom Tunic|Nightbloom Tunic]]
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==Required Equipment==
__TOC__
None
 
==Overview==
 
Ezequiels Solitude is one of the endgame quest in Grimhaven, you will face strong monsters, bosses, and complex puzzles in this quest.
 
==Requirements==
Level 200


==Method==
==Method==
Gather a strong team, at least 8 players, two of them being Knights, at least 3 Druids, and the rest shooters, either Sorcerers, Paladins, or more Druids. Mages should cap out on manas and avalanche/gfb runes. Knights and Paladins should save some of their cap to bring extra potions and runes for mages. Recommended to have [[Portal Rune|portal runes]] to be able to refill during the quest if necessary. Recommended that all players have magic/tera walls to be able to block of monsters if things get out of hand. Might rings are a good idea as well.
===The Old Wanderer===
----
Find and talk to [[The Old Wanderer|The Old Wanderer]] in Thais to accept the quest, he roams around north of temple.


===Finding the Tower===
===Finding the Tower===
----
----
Enter [[Winter|Winter]] zone from below Thais depot. Travel north towards the wall, step through the teleporter to reach the other side. Continue north until you reach
Enter [[Winter|Winter]] zone from below Thais depot. Travel north towards the wall, step through the teleporter to reach the other side. Continue north until you reach a frozen bridge, continue north east around the mountain until you find the stair leading up.
 
===

Revision as of 22:27, 26 April 2024

Ezequiels Solitude
File:EzequielsTowerEntrance.png
Teleport room to Ezequiels Solitude Quest
LocationWinter, North on a Mountain
Level200
DangersDemon Lords, Floating Skulls, Spirited Wraiths, Toxic Skeletons, Cursed Books, Torturer, Ezequiel
Reward4,000,000 Experience, 200 Magical dusts, 100 Grimhaven Tokens, Skull Backpack, Ezequiels Doll. Choose between Abyssal Flame Robe , Dread Knight's Cuirass , Divine Sentinel's Hauberk , Nightbloom Tunic

Legend

The Old Wanderer shares tales of Ezequiel, highlighting his complex personality and the secluded life he leads in Winter beyond the Wall. Driven by a mysterious motive, your journey to find Ezequiel begins. Good luck!

Location

Located in the northern part of Winter, inside a tower atop a mountain.

Reward


Overview

Ezequiels Solitude is one of the endgame quest in Grimhaven, you will face strong monsters, bosses, and complex puzzles in this quest.

Requirements

Level 200

Method

Gather a strong team, at least 8 players, two of them being Knights, at least 3 Druids, and the rest shooters, either Sorcerers, Paladins, or more Druids. Mages should cap out on manas and avalanche/gfb runes. Knights and Paladins should save some of their cap to bring extra potions and runes for mages. Recommended to have portal runes to be able to refill during the quest if necessary. Recommended that all players have magic/tera walls to be able to block of monsters if things get out of hand. Might rings are a good idea as well.

The Old Wanderer


Find and talk to The Old Wanderer in Thais to accept the quest, he roams around north of temple.

Finding the Tower


Enter Winter zone from below Thais depot. Travel north towards the wall, step through the teleporter to reach the other side. Continue north until you reach a frozen bridge, continue north east around the mountain until you find the stair leading up.

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