Lonely Cave Quest: Difference between revisions

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(Created page with "{{InfoboxQuest | title = Lonely Cave Quest | image = LCQ_Entrance.png | caption = Entrance to Lonely Cave Quest | location = On Lonely Island in a cave to the south west | level = 130 | dangers = Defiler, Plaguesmith, Guzzlemaw, Spidris Elite, Juggernaut, Phantasm, Seacrest Serpent, Kollos. | reward = 40 Crystal Coins and 1,500,000 Experience Points }} == Legends == No Legend == Location == On Lonely Island in a...")
 
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== Location ==
== Location ==
On [[Lonely Island]] in a cave to the south west, [[Lonely Cave Entrance|here]].
On [[Lonely Island]] in a cave to the south west, [https://grimhaven.net/map_viewer/#zoom,16,position,30984,30863,7 here].


== Dangers ==
== Dangers ==

Revision as of 19:06, 27 September 2024

Lonely Cave Quest
Entrance to Lonely Cave Quest
LocationOn Lonely Island in a cave to the south west
Level130
DangersDefiler, Plaguesmith, Guzzlemaw, Spidris Elite, Juggernaut, Phantasm, Seacrest Serpent, Kollos.
Reward40 Crystal Coins and 1,500,000 Experience Points

Legends

No Legend

Location

On Lonely Island in a cave to the south west, here.

Dangers

The quest only involves Defiler, Plaguesmith, Guzzlemaw, Spidris Elite, Juggernaut, Phantasm, Seacrest Serpent, Kollos.

Rewards


Requirements

  • Minimum level of 130.

Walkthrough

Getting There

Start by travelling to the Lonely Island and head to the lower levels.


The entrance to the quest is located here.


This hidden lever will remove the crystal.


Walking down the stairs will trap you and spawn Juggernaut, Plaguesmith, Spidris Elite, Guzzlemaw, Seacrest Serpent, Kollos.


When you get to this big room you have to pull these two levers.
Entering the teleport will trap you and spawn 2 Juggernaut, Plaguesmith, Spidris Elite, Guzzlemaw, Seacrest Serpent, Kollos.


Claiming the Reward

Once the room is cleared, step into the reward room and claim your reward from the chest.

Strategy Tips

  • Use area spells and runes to maximize damage.
  • Coordinate with your team to distribute healing and attacks evenly.
  • Be prepared with escape plans in case the battle turns against you.