Mad King: Difference between revisions

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* When he goes below 20% Health he will spawn 10 [[Kings Guard]] in the room.
* When he goes below 20% Health he will spawn 10 [[Kings Guard]] in the room.
* Removes Magic Walls and Wild Growths next to it.
* Removes Magic Walls and Wild Growths next to it.
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| style="vertical-align:middle; border: 2px solid black;" | Category:
| style="vertical-align:middle; border: 2px solid black;" | Category:
| style="vertical-align:middle; font-weight:normal; border: 2px solid black;" | [[Bosses]]
| style="vertical-align:middle; font-weight:normal; border: 2px solid black;" | [[Bosses]]
|}
|}

Latest revision as of 16:23, 21 November 2024

Mad King
Health: 250,000
Experience: 200,000
Abilities:
  • Melee (250-700)
  • Fire AOE (350-650)
  • Firefield (Radius 1)
  • Energy Strike (150-580)
  • Energy AOE (580-1300)
  • Fire AOE (680-1200)
  • Fire Beam (880-990)
  • Mana Drain (100-400)
  • Paralyze (20 sec)
  • Healing (500-2500)
  • Summons (1-2 Kings Guard)
Resistances & Weaknesses:
  • Physical: 10
  • Earth: 50%
  • Holy: -15%
  • Death: -15%
Immunities: Fire, Ice, Paralyze, Invisible
Skinning: This creature cannot be skinned.
Loot:
Location: Echoes of Tomorrow Quest, spawns here.
Notes:
  • When he goes below 20% Health he will spawn 10 Kings Guard in the room.
  • Removes Magic Walls and Wild Growths next to it.
Category: Bosses