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{{InfoboxQuest
{{InfoboxQuest
| title = Ezequiels Solitude
| title = Ezequiels Solitude Quest
| image = EzequielsTowerEntrance.png
| image = es_entrance.png
| caption = Teleport room to Ezequiels Solitude Quest
| caption = Entrance to the Ezequiels Solitude Quest
| location = Winter, North on a Mountain
| location = In a tower north in Winter
| level = 200
| level = 200
| dangers = Demon Lords, Floating Skulls, Spirited Wraiths, Toxic Skeletons, Cursed Books, Torturer, Ezequiel
| dangers = Spirited Wraith, Floating Skull, Toxic Skeleton, Lava Blob, Lava Spirit, Demon Lord, Cursed Book, Torturer (BOSS), Xyrgat (BOSS), Ezequiel (BOSS)
| reward = 4,000,000 Experience, 200 Magical dusts, 100 Grimhaven Tokens, Skull Backpack, Ezequiels Doll. Choose between Abyssal Flame Robe , Dread Knight's Cuirass , Divine Sentinel's Hauberk , Nightbloom Tunic
| reward = One of four unique items: Abyssal Flame Robe, Dread Knight's Cuirass, Divine Sentinel's Hauberk, or Nightbloom Tunic
}}
}}
==Legend==
The Old Wanderer shares tales of Ezequiel, highlighting his complex personality and the secluded life he leads in Winter beyond the Wall. Driven by a mysterious motive, your journey to find Ezequiel begins. Good luck!


==Location==
== Legends ==
Located in the northern part of [[Winter]], inside a tower atop a mountain.
Legend has it that Ezequiel was once a powerful sorcerer, known for his unwavering loyalty to the winter land and his dedication to protecting the great wall from the creatures that lurked beyond it. He fought alongside his fellow soldiers, using his magic to defend the land and keep its people safe.


==Reward==
However, on one fateful expedition past the wall, Ezequiel's trust was shattered when his own comrades turned against him, leaving him alone in the unforgiving winter to perish. But Ezequiel, determined to survive, tapped into his inner strength and resilience, braving the elements and fighting off starvation and despair.
* 4,000,000 experience
 
* [[Ezequiels Doll|Ezequiels Doll]] (decoration item)
After wandering for days, Ezequiel stumbled upon an ancient, abandoned magic castle hidden deep within the winter land. Finding shelter and sustenance within its walls, he made the castle his new home, vowing to never trust another human being again.
* [[Skull Backpack|Skull Backpack]] (Vol:25)
 
* 200 [[Magical Dust|Magical Dusts]]
In his solitude, Ezequiel honed his magical abilities, becoming even more powerful than before. It is said that he now guards the castle fiercely with dark magic, warding off any who dare to approach, his heart hardened by betrayal and loneliness.
* 100 [[Grimhaven Token|Grimhaven Tokens]]
 
* Choose between: [[Abyssal Flame Robe|Abyssal Flame Robe]] , [[Dread Knight's Cuirass|Dread Knight's Cuirass]] , [[Divine Sentinel's Hauberk|Divine Sentinel's Hauberk]] , [[Nightbloom Tunic|Nightbloom Tunic]]
== Location ==
Located in the northern part of Winter, inside a tower atop a mountain.
 
== Dangers ==
The quest involves [[Spirited Wraith|Spirited Wraiths]], [[Floating Skull|Floating Skulls]], [[Toxic Skeleton|Toxic Skeletons]], [[Lava Blob|Lava Blobs]], [[Lava Spirit|Lava Spirits]], [[Demon Lord|Demon Lords]], [[Cursed Book|Cursed Books]], [[Torturer|Torturer]] (BOSS) , [[Xyrgat|Xyrgat]] (BOSS) and [[Ezequiel|Ezequiel]] (BOSS).
 
== Rewards ==
One out of four available items:
* [[Abyssal Flame Robe]]
* [[Dread Knight's Cuirass]]
* [[Divine Sentinel's Hauberk]]
* [[Nightbloom Tunic]]
And:
* 4,000,000 Experience Points
* [[Skull Backpack]] (Vol:25)
* [[Ezequiels Doll]] (deco item)
* [[Magical Dust|200 Magical Dusts]]
* [[Grimhaven Token|100 Grimhaven Tokens]]
* [[Crystal Coin|100 Crystal Coins]]
--------------------------------------------------------
--------------------------------------------------------


__TOC__
__TOC__


==Overview==
== Overview ==
'''Ezequiels Solitude''' is a high-level quest in Tibia, designed for a big team of players, each at least level 200. The quest is notorious for its difficulty and is considered a rite of passage for top-level players seeking to earn exclusive rewards.
 
== Requirements ==
* Minimum level of 200.
* Minimum 2 players.
 
=== Preparation ===
Prepare by bringing alot of supplies and a good team. High-level healing runes and potions are essential.
Gather a strong team, at least 8 players, two of them being Knights, at least 3 Druids, and the rest shooters, either Sorcerers, Paladins, or more Druids. Mages should cap out on manas and avalanche/gfb runes. Knights and Paladins should save some of their cap to bring extra potions and runes for mages. Recommended to have portal runes to be able to refill during the quest if necessary. Recommended that all players have magic/tera walls to be able to block of monsters if things get out of hand. Might rings are a good idea as well.
 
== Walkthrough ==
=== Getting There ===
Find The Old Wanderer, he is located in the x roads in Thais, speak with him and begin the quest.
<br>
The entrance to the quest is located in the northern part of Winter, inside a tower atop a mountain.
<br>
[[File:es_entrance.png|500px]]
<br><br>
'''In the beginning of the quest you will have to find two crystal arrows.'''
<br>
'''Use the crystal arrows on the ballistas, each arrow only fits a specfic ballista.'''
<br>
'''Note that you will have to use the arrows at the same time on the ballistas for it to work.'''
<br><br>
The ballistas are located to the north.
<br>
[[File:es_crystalarrowremove.png|500px]]
<br><br>
First crystal arrow is on top of a mountain to the west.
<br>
[[File:es_crystalarrow1.png|500px]]
<br><br>
Second crystal arrow is in the end of a small cave to the west.
<br>
[[File:es_crystalarrow2.png|500px]]
<br><br>
'''Here you will have to break the three seals by pulling levers.'''
<br>
'''Each lever is located in rooms to the west, north and east.'''
<br>
'''Once a lever is pulled a tile will glow up indicating that the seal is broken.'''
<br>
'''Note that there is a limit in how players may enter each seal.'''
<br><br>
Once all seals are broken simply stand on the tile in the middle and pull the lever.
<br>
[[File:es_threeseals.png|500px]]
<br><br>
Now you will have to pull a lever that is located at the top of the tower.
<br>
[[File:es_energytowerremove.png|500px]]
<br><br>
There is a hidden switch walk on tile to the right.
<br>
[[File:es_energytowerwalkontile.png|500px]]
<br><br>
After pulling the lever climb down the tower and enter the teleport.
<br>
[[File:es_energytowerlever.png|500px]]
<br><br>
Here you will need a heros corpse as a sacrifice.
<br>
[[File:es_herosacrifice.png|500px]]
<br><br>
Walking on this tile will spawn the BOSS Torturer and few other monsters.
<br>
[[File:es_bosstorturer.png|500px]]
<br><br>
Once the boss is defeated this cell will open, inside the skeleton there is a key to the cells.
<br>
Open any cell and kill a hero, then push it back up to the sacrifice table.
<br>
[[File:es_cellkey.png|500px]]
<br><br>
After making the sacrifice you will have gained your first and only checkpoint.
<br>
[[File:es_checkpoint.png|500px]]
<br><br>
To get through here you will have to pull a lever.
<br>
[[File:es_massgravesremove.png|500px]]
<br><br>
There are four mass graves pits, in on of them you will find the lever.
<br>
[[File:es_massgraves.png|500px]]
<br><br>
Entering this teleport will lead you to a BOSS room.
<br>
The BOSS Xyrgat will spawn with six other monsters.
<br>
[[File:es_bossxyrgat.png|500px]]
<br><br>
TEXT
<br>
[[File:es_lever1.png|500px]]
<br><br>
TEXT
<br>
[[File:es_lever2.png|500px]]
<br><br>
TEXT
<br>
[[File:es_statuepuzzle1.png|500px]]
<br><br>
 
 


Ezequiels Solitude is one of the endgame quest in Grimhaven, you will face strong monsters, bosses, and complex puzzles in this quest.


==Requirements==
Level 200


==Method==


Gather a strong team, at least 8 players, two of them being Knights, at least 3 Druids, and the rest shooters, either Sorcerers, Paladins, or more Druids. Mages should cap out on manas and avalanche/gfb runes. Knights and Paladins should save some of their cap to bring extra potions and runes for mages. Recommended to have [[Portal Rune|portal runes]] to be able to refill during the quest if necessary. Recommended that all players have magic/tera walls to be able to block of monsters if things get out of hand. Might rings are a good idea as well.


===The Old Wanderer===
----
Find and talk to [[The Old Wanderer|The Old Wanderer]] in Thais to accept the quest, he roams around north of temple.


===Finding the Tower===
=== Claiming the Reward ===
----
Once Ezequiel is defeated, walk north to the reward room and claim your reward.
Enter [[Winter|Winter]] zone from below Thais depot. Travel north towards the wall, step through the teleporter to reach the other side. Continue north until you reach a frozen bridge, continue north east around the mountain until you find the stair leading up.
<br>
Don't forget to speak to The Old Wanderer after completing the quest.
<br>
[[File:es_rewardroom.png|500px]]


===
== Strategy Tips ==
* Use area spells and runes to maximize damage.
* Coordinate with your team to distribute healing and attacks evenly.
* Be prepared with escape plans in case the battle turns against you.

Revision as of 18:07, 27 April 2024

Ezequiels Solitude Quest
Entrance to the Ezequiels Solitude Quest
LocationIn a tower north in Winter
Level200
DangersSpirited Wraith, Floating Skull, Toxic Skeleton, Lava Blob, Lava Spirit, Demon Lord, Cursed Book, Torturer (BOSS), Xyrgat (BOSS), Ezequiel (BOSS)
RewardOne of four unique items: Abyssal Flame Robe, Dread Knight's Cuirass, Divine Sentinel's Hauberk, or Nightbloom Tunic

Legends

Legend has it that Ezequiel was once a powerful sorcerer, known for his unwavering loyalty to the winter land and his dedication to protecting the great wall from the creatures that lurked beyond it. He fought alongside his fellow soldiers, using his magic to defend the land and keep its people safe.

However, on one fateful expedition past the wall, Ezequiel's trust was shattered when his own comrades turned against him, leaving him alone in the unforgiving winter to perish. But Ezequiel, determined to survive, tapped into his inner strength and resilience, braving the elements and fighting off starvation and despair.

After wandering for days, Ezequiel stumbled upon an ancient, abandoned magic castle hidden deep within the winter land. Finding shelter and sustenance within its walls, he made the castle his new home, vowing to never trust another human being again.

In his solitude, Ezequiel honed his magical abilities, becoming even more powerful than before. It is said that he now guards the castle fiercely with dark magic, warding off any who dare to approach, his heart hardened by betrayal and loneliness.

Location

Located in the northern part of Winter, inside a tower atop a mountain.

Dangers

The quest involves Spirited Wraiths, Floating Skulls, Toxic Skeletons, Lava Blobs, Lava Spirits, Demon Lords, Cursed Books, Torturer (BOSS) , Xyrgat (BOSS) and Ezequiel (BOSS).

Rewards

One out of four available items:

And:


Overview

Ezequiels Solitude is a high-level quest in Tibia, designed for a big team of players, each at least level 200. The quest is notorious for its difficulty and is considered a rite of passage for top-level players seeking to earn exclusive rewards.

Requirements

  • Minimum level of 200.
  • Minimum 2 players.

Preparation

Prepare by bringing alot of supplies and a good team. High-level healing runes and potions are essential. Gather a strong team, at least 8 players, two of them being Knights, at least 3 Druids, and the rest shooters, either Sorcerers, Paladins, or more Druids. Mages should cap out on manas and avalanche/gfb runes. Knights and Paladins should save some of their cap to bring extra potions and runes for mages. Recommended to have portal runes to be able to refill during the quest if necessary. Recommended that all players have magic/tera walls to be able to block of monsters if things get out of hand. Might rings are a good idea as well.

Walkthrough

Getting There

Find The Old Wanderer, he is located in the x roads in Thais, speak with him and begin the quest.
The entrance to the quest is located in the northern part of Winter, inside a tower atop a mountain.


In the beginning of the quest you will have to find two crystal arrows.
Use the crystal arrows on the ballistas, each arrow only fits a specfic ballista.
Note that you will have to use the arrows at the same time on the ballistas for it to work.

The ballistas are located to the north.


First crystal arrow is on top of a mountain to the west.


Second crystal arrow is in the end of a small cave to the west.


Here you will have to break the three seals by pulling levers.
Each lever is located in rooms to the west, north and east.
Once a lever is pulled a tile will glow up indicating that the seal is broken.
Note that there is a limit in how players may enter each seal.

Once all seals are broken simply stand on the tile in the middle and pull the lever.


Now you will have to pull a lever that is located at the top of the tower.


There is a hidden switch walk on tile to the right.


After pulling the lever climb down the tower and enter the teleport.


Here you will need a heros corpse as a sacrifice.


Walking on this tile will spawn the BOSS Torturer and few other monsters.


Once the boss is defeated this cell will open, inside the skeleton there is a key to the cells.
Open any cell and kill a hero, then push it back up to the sacrifice table.


After making the sacrifice you will have gained your first and only checkpoint.


To get through here you will have to pull a lever.


There are four mass graves pits, in on of them you will find the lever.


Entering this teleport will lead you to a BOSS room.
The BOSS Xyrgat will spawn with six other monsters.


TEXT


TEXT


TEXT






Claiming the Reward

Once Ezequiel is defeated, walk north to the reward room and claim your reward.
Don't forget to speak to The Old Wanderer after completing the quest.

Strategy Tips

  • Use area spells and runes to maximize damage.
  • Coordinate with your team to distribute healing and attacks evenly.
  • Be prepared with escape plans in case the battle turns against you.