Ezequiels Solitude Quest: Difference between revisions
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== Legends == | == Legends == | ||
Legend has it that Ezequiel | Legend has it that Ezequiel is a powerful sorcerer, known for his unwavering loyalty to the winter land and his dedication to protecting the great wall from the creatures that lurked beyond it. He fought alongside his fellow soldiers, using his magic to defend the land and keep its people safe. | ||
However, on one fateful expedition past the wall, Ezequiel's trust was shattered when his own comrades turned against him, leaving him alone in the unforgiving winter to perish. But Ezequiel, determined to survive, tapped into his inner strength and resilience, braving the elements and fighting off starvation and despair. | However, on one fateful expedition past the wall, Ezequiel's trust was shattered when his own comrades turned against him, leaving him alone in the unforgiving winter to perish. But Ezequiel, determined to survive, tapped into his inner strength and resilience, braving the elements and fighting off starvation and despair. |
Revision as of 21:09, 27 April 2024
Legends
Legend has it that Ezequiel is a powerful sorcerer, known for his unwavering loyalty to the winter land and his dedication to protecting the great wall from the creatures that lurked beyond it. He fought alongside his fellow soldiers, using his magic to defend the land and keep its people safe.
However, on one fateful expedition past the wall, Ezequiel's trust was shattered when his own comrades turned against him, leaving him alone in the unforgiving winter to perish. But Ezequiel, determined to survive, tapped into his inner strength and resilience, braving the elements and fighting off starvation and despair.
After wandering for days, Ezequiel stumbled upon an ancient, abandoned magic castle hidden deep within the winter land. Finding shelter and sustenance within its walls, he made the castle his new home, vowing to never trust another human being again.
In his solitude, Ezequiel honed his magical abilities, becoming even more powerful than before. It is said that he now guards the castle fiercely with dark magic, warding off any who dare to approach, his heart hardened by betrayal and loneliness.
Location
Located in the northern part of Winter, inside a tower atop a mountain.
Dangers
The quest involves Spirited Wraiths, Floating Skulls, Toxic Skeletons, Lava Blobs, Lava Spirits, Demon Lords, Cursed Books, Torturer (BOSS) , Xyrgat (BOSS) and Ezequiel (BOSS).
Rewards
One out of four available items:
And:
- 4,000,000 Experience Points
- Skull Backpack (Vol:25)
- Ezequiels Doll (deco item)
- 200 Magical Dusts
- 100 Grimhaven Tokens
- 100 Crystal Coins
Overview
Ezequiels Solitude is a high-level quest in Tibia, designed for a big team of players, each at least level 200. The quest is notorious for its difficulty and is considered a rite of passage for top-level players seeking to earn exclusive rewards.
Requirements
- Minimum level of 200.
- Minimum 2 players.
Preparation
Prepare by bringing alot of supplies and a good team. High-level healing runes and potions are essential. Gather a strong team, at least 8 players, two of them being Knights, at least 3 Druids, and the rest shooters, either Sorcerers, Paladins, or more Druids. Mages should cap out on manas and avalanche/gfb runes. Knights and Paladins should save some of their cap to bring extra potions and runes for mages. Recommended to have portal runes to be able to refill during the quest if necessary. Recommended that all players have magic/tera walls to be able to block of monsters if things get out of hand. Might rings are a good idea as well.
Walkthrough
Getting There
Find The Old Wanderer, he is located in the x roads in Thais, speak with him and begin the quest.
The entrance to the quest is located in the northern part of Winter, inside a tower atop a mountain.
In the beginning of the quest you will have to find two crystal arrows.
Use the crystal arrows on the ballistas, each arrow only fits a specfic ballista.
Note that you will have to use the arrows at the same time on the ballistas for it to work.
The ballistas are located to the north.
First crystal arrow is on top of a mountain to the west.
Second crystal arrow is in the end of a small cave to the west.
Here you will have to break the three seals by pulling levers.
Each lever is located in rooms to the west, north and east.
Once a lever is pulled a tile will glow up indicating that the seal is broken.
Note that there is a limit in how players may enter each seal.
Once all seals are broken simply stand on the tile in the middle and pull the lever.
Now you will have to pull a lever that is located at the top of the tower.
There is a hidden switch walk on the tile to the right.
After pulling the lever climb down the tower and enter the teleport.
Here you will need a heros corpse as a sacrifice.
Walking on this tile will spawn the BOSS Torturer and few other monsters.
Once the boss is defeated this cell will open, inside the skeleton there is a key to the cells.
Open any cell and kill a hero, then push it back up to the sacrifice table.
After making the sacrifice you will have gained your first and only checkpoint.
To get through here you will have to pull a lever.
There are four mass graves pits, in on of them you will find the lever.
Entering this teleport will lead you to a BOSS room.
The BOSS Xyrgat will spawn with six other monsters.
Now you will have to pull a lever located to the north.
Then you will have access to another lever to the south.
You will have to be fast before the lever resets.
When the second lever is pulled you will spawn stairs close to the first lever.
Walking up those stairs will start a puzzle with time limit of 45 seconds.
Northern lever.
Southern lever.
Here you will have to push the statues to the right glowing tiles.
You push the statues by attacking them, they move in the same direction as your character is facing.
Should you fail and the timer runs out, all players inside the room will be teleport to a dungeon and
monsters will spawn and you will have to clear the room to escape it and try the puzzle again
This a small maze, you will have to walk each path to get to a tile at the end that removes bars in the middle of the maze.
When you have cleared the maze make your way to the center of the maze.
Once all tiles have been walked on and you have cleared the maze these bars will disappear.
On this magical bridge you will have to find the right tiles to walk on the get to the other side.
But before doing so you should head north and locate a chest with a skeleton key inside that is
needed to gain access to the tower after the magical bridge.
To get access to this chest you will have to pull a lever located to the east hidden behind the mountain.
Entering this teleport will lead you the final BOSS Ezequiel.
Claiming the Reward
Once Ezequiel is defeated, walk north to the reward room and claim your reward.
Don't forget to speak to The Old Wanderer after completing the quest.
Strategy Tips
- Use area spells and runes to maximize damage.
- Coordinate with your team to distribute healing and attacks evenly.
- Be prepared with escape plans in case the battle turns against you.