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(Created page with "== Overview == In Grimhaven, players receive unique bonuses at specific intervals based on their vocation. These bonuses, received for every full outfit (every 7 outfits), enhance various aspects of a character's abilities and defenses, contributing to their overall development and combat effectiveness. Capped at 70 outfits at first. == General Rule == Every 7th full outfit collected grants the following bonuses: * Knights gain +1 in axe, club, and sword skills. * Ma...")
 
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== Overview ==
'''In Grimhaven, players receive unique bonuses at specific intervals based on their vocation. These bonuses, received for every full [[Outfits|outfit]] (every 7 outfits), enhance various aspects of a character's abilities and defenses, contributing to their overall development and combat effectiveness.
In Grimhaven, players receive unique bonuses at specific intervals based on their vocation. These bonuses, received for every full outfit (every 7 outfits), enhance various aspects of a character's abilities and defenses, contributing to their overall development and combat effectiveness.
Capped at 70 [[Outfits|outfits]] at first.'''
 
Capped at 70 outfits at first.
 
 


== General Rule ==
== General Rule ==
Every 7th full outfit collected grants the following bonuses:
'''Every 7th full outfit collected grants the following bonuses:'''
* Knights gain +1 in axe, club, and sword skills.
* [[Knight|Knights:]] <span style="color: #00EB00;">gain +1 in axe, club, and sword skills.</span>
* Mages (Druids and Sorcerers) gain +1 in magic level.
* [[Druid|Druids:]] <span style="color: #00EB00;">gain +1 in magic level.</span>
* Paladins gain +1 in distance fighting skill and every 14th full outfit, paladins receive +1 magic level.
* [[Sorcerer|Sorcerers:]] <span style="color: #00EB00;">gain +1 in magic level.</span>
* Vocation-Specific Bonuses Per Full Outfit
* [[Paladin|Paladins:]] <span style="color: #00EB00;">gain +1 in distance fighting skill and every 14th full outfit, paladins receive +1 magic level.</span>


== Vocation Bonuses ==
== Vocation Bonuses ==
'''Vocation-Specific Bonuses Per Full Outfit''' <br>
'''Each vocation in the game has a set of specific bonuses that accrue over levels. Here's a breakdown of what each vocation receives:''' <br>
'''Each vocation in the game has a set of specific bonuses that accrue over levels. Here's a breakdown of what each vocation receives:''' <br>


<span style="font-size:120%; ">'''Knight Bonuses:'''</span>
<span style="font-size:120%; ">'''Knight Bonuses:'''</span>
* Max Health (HP): +10 per full outfit
* <span style="color: #00EB00;">Max Health (HP): +10 per full outfit</span>
* Max Mana: +3 per full outfit
* <span style="color: #00EB00;">Max Mana: +3 per full outfit</span>
* Physical Protection: +0.10%
* <span style="color: #00EB00;">Physical Protection: +0.10%</span>
* Earth Protection: +0.10%
* <span style="color: #00EB00;">Earth Protection: +0.10%</span>
* Death Protection: +0.10%
* <span style="color: #00EB00;">Death Protection: +0.10%</span>
* Fire Protection: +0.10%
* <span style="color: #00EB00;">Fire Protection: +0.10%</span>
* Energy Protection: +0.10%
* <span style="color: #00EB00;">Energy Protection: +0.10%</span>


<span style="font-size:120%; ">'''Druid Bonuses:'''</span>
<span style="font-size:120%; ">'''Druid Bonuses:'''</span>
* Max Health (HP): +3 per full outfit
* <span style="color: #00EB00;">Max Health (HP): +3 per full outfit</span>
* Max Mana: +10 per full outfit
* <span style="color: #00EB00;">Max Mana: +10 per full outfit</span>
* Physical Protection: +0.05%
* <span style="color: #00EB00;">Physical Protection: +0.05%</span>
* Earth Protection: +0.05%
* <span style="color: #00EB00;">Earth Protection: +0.05%</span>
* Death Protection: +0.05%
* <span style="color: #00EB00;">Death Protection: +0.05%</span>
* Fire Protection: +0.05%
* <span style="color: #00EB00;">Fire Protection: +0.05%</span>
* Energy Protection: +0.05%
* <span style="color: #00EB00;">Energy Protection: +0.05%</span>


<span style="font-size:120%; ">'''Sorcerer Bonuses:'''</span>
<span style="font-size:120%; ">'''Sorcerer Bonuses:'''</span>
* Max Health (HP): +3 per full outfit
* <span style="color: #00EB00;">Max Health (HP): +3 per full outfit</span>
* Max Mana: +10 per full outfit
* <span style="color: #00EB00;">Max Mana: +10 per full outfit</span>
* Physical Protection: +0.05%
* <span style="color: #00EB00;">Physical Protection: +0.05%</span>
* Earth Protection: +0.05%
* <span style="color: #00EB00;">Earth Protection: +0.05%</span>
* Death Protection: +0.05%
* <span style="color: #00EB00;">Death Protection: +0.05%</span>
* Fire Protection: +0.05%
* <span style="color: #00EB00;">Fire Protection: +0.05%</span>
* Energy Protection: +0.05%
* <span style="color: #00EB00;">Energy Protection: +0.05%</span>


<span style="font-size:120%; ">'''Paladin Bonuses:'''</span>
<span style="font-size:120%; ">'''Paladin Bonuses:'''</span>
* Max Health (HP): +7 per full outfit
* <span style="color: #00EB00;">Max Health (HP): +7 per full outfit</span>
* Max Mana: +6 per full outfit
* <span style="color: #00EB00;">Max Mana: +6 per full outfit</span>
* Physical Protection: +0.07%
* <span style="color: #00EB00;">Physical Protection: +0.07%</span>
* Earth Protection: +0.07%
* <span style="color: #00EB00;">Earth Protection: +0.07%</span>
* Death Protection: +0.07%
* <span style="color: #00EB00;">Death Protection: +0.07%</span>
* Fire Protection: +0.07%
* <span style="color: #00EB00;">Fire Protection: +0.07%</span>
* Energy Protection: +0.07%
* <span style="color: #00EB00;">Energy Protection: +0.07%</span>


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Latest revision as of 10:24, 23 October 2024

In Grimhaven, players receive unique bonuses at specific intervals based on their vocation. These bonuses, received for every full outfit (every 7 outfits), enhance various aspects of a character's abilities and defenses, contributing to their overall development and combat effectiveness. Capped at 70 outfits at first.

General Rule[edit]

Every 7th full outfit collected grants the following bonuses:

  • Knights: gain +1 in axe, club, and sword skills.
  • Druids: gain +1 in magic level.
  • Sorcerers: gain +1 in magic level.
  • Paladins: gain +1 in distance fighting skill and every 14th full outfit, paladins receive +1 magic level.

Vocation Bonuses[edit]

Vocation-Specific Bonuses Per Full Outfit
Each vocation in the game has a set of specific bonuses that accrue over levels. Here's a breakdown of what each vocation receives:

Knight Bonuses:

  • Max Health (HP): +10 per full outfit
  • Max Mana: +3 per full outfit
  • Physical Protection: +0.10%
  • Earth Protection: +0.10%
  • Death Protection: +0.10%
  • Fire Protection: +0.10%
  • Energy Protection: +0.10%

Druid Bonuses:

  • Max Health (HP): +3 per full outfit
  • Max Mana: +10 per full outfit
  • Physical Protection: +0.05%
  • Earth Protection: +0.05%
  • Death Protection: +0.05%
  • Fire Protection: +0.05%
  • Energy Protection: +0.05%

Sorcerer Bonuses:

  • Max Health (HP): +3 per full outfit
  • Max Mana: +10 per full outfit
  • Physical Protection: +0.05%
  • Earth Protection: +0.05%
  • Death Protection: +0.05%
  • Fire Protection: +0.05%
  • Energy Protection: +0.05%

Paladin Bonuses:

  • Max Health (HP): +7 per full outfit
  • Max Mana: +6 per full outfit
  • Physical Protection: +0.07%
  • Earth Protection: +0.07%
  • Death Protection: +0.07%
  • Fire Protection: +0.07%
  • Energy Protection: +0.07%