Addon Bonuses

From Grimhaven Wiki
Jump to: navigation, search

In Grimhaven, players receive unique bonuses at specific intervals based on their vocation. These bonuses, received for every full outfit (every 7 outfits), enhance various aspects of a character's abilities and defenses, contributing to their overall development and combat effectiveness. Capped at 70 outfits at first.

General Rule[edit]

Every 7th full outfit collected grants the following bonuses:

  • Knights gain +1 in axe, club, and sword skills.
  • Mages (Druids and Sorcerers) gain +1 in magic level.
  • Paladins gain +1 in distance fighting skill and every 14th full outfit, paladins receive +1 magic level.
  • Vocation-Specific Bonuses Per Full Outfit


Vocation Bonuses[edit]

Each vocation in the game has a set of specific bonuses that accrue over levels. Here's a breakdown of what each vocation receives:

Knight Bonuses:

  • Max Health (HP): +10 per full outfit
  • Max Mana: +3 per full outfit
  • Physical Protection: +0.10%
  • Earth Protection: +0.10%
  • Death Protection: +0.10%
  • Fire Protection: +0.10%
  • Energy Protection: +0.10%

Druid Bonuses:

  • Max Health (HP): +3 per full outfit
  • Max Mana: +10 per full outfit
  • Physical Protection: +0.05%
  • Earth Protection: +0.05%
  • Death Protection: +0.05%
  • Fire Protection: +0.05%
  • Energy Protection: +0.05%

Sorcerer Bonuses:

  • Max Health (HP): +3 per full outfit
  • Max Mana: +10 per full outfit
  • Physical Protection: +0.05%
  • Earth Protection: +0.05%
  • Death Protection: +0.05%
  • Fire Protection: +0.05%
  • Energy Protection: +0.05%

Paladin Bonuses:

  • Max Health (HP): +7 per full outfit
  • Max Mana: +6 per full outfit
  • Physical Protection: +0.07%
  • Earth Protection: +0.07%
  • Death Protection: +0.07%
  • Fire Protection: +0.07%
  • Energy Protection: +0.07%