Addon Bonuses
From Grimhaven Wiki
In Grimhaven, players receive unique bonuses at specific intervals based on their vocation. These bonuses, received for every full outfit (every 7 outfits), enhance various aspects of a character's abilities and defenses, contributing to their overall development and combat effectiveness. Capped at 70 outfits at first.
General Rule[edit]
Every 7th full outfit collected grants the following bonuses:
- Knights: gain +1 in axe, club, and sword skills.
- Druids: gain +1 in magic level.
- Sorcerers: gain +1 in magic level.
- Paladins: gain +1 in distance fighting skill and every 14th full outfit, paladins receive +1 magic level.
Vocation Bonuses[edit]
Vocation-Specific Bonuses Per Full Outfit
Each vocation in the game has a set of specific bonuses that accrue over levels. Here's a breakdown of what each vocation receives:
Knight Bonuses:
- Max Health (HP): +10 per full outfit
- Max Mana: +3 per full outfit
- Physical Protection: +0.10%
- Earth Protection: +0.10%
- Death Protection: +0.10%
- Fire Protection: +0.10%
- Energy Protection: +0.10%
Druid Bonuses:
- Max Health (HP): +3 per full outfit
- Max Mana: +10 per full outfit
- Physical Protection: +0.05%
- Earth Protection: +0.05%
- Death Protection: +0.05%
- Fire Protection: +0.05%
- Energy Protection: +0.05%
Sorcerer Bonuses:
- Max Health (HP): +3 per full outfit
- Max Mana: +10 per full outfit
- Physical Protection: +0.05%
- Earth Protection: +0.05%
- Death Protection: +0.05%
- Fire Protection: +0.05%
- Energy Protection: +0.05%
Paladin Bonuses:
- Max Health (HP): +7 per full outfit
- Max Mana: +6 per full outfit
- Physical Protection: +0.07%
- Earth Protection: +0.07%
- Death Protection: +0.07%
- Fire Protection: +0.07%
- Energy Protection: +0.07%